A physics sandbox RPG · in development
Yield
Every voxel falls. Every structure bends. Every system interacts.
Build a castle. Weld a sword. Write a spell as a program. Then watch the physics answer.
Steam page opens September 2027.
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Live demo: a browser port of the game’s structural-integrity solver. The game runs the same algorithm in Rust. Drag to orbit.
Magic system
Magic is a program
Wire nodes into a spell. The compiler turns the graph into bytecode, a deterministic stack machine runs it, and every instruction costs Cognitive Load. Break the rules and the VM refuses.
Pick a preset, edit the graph, cast.
Bytecode
Cognitive Load
Live demo: a browser implementation of the spell compiler and stack VM described in our design docs. The game runs the same model in Rust. The 3D scene is a visual stand-in driven by the VM's events.
Magic system
Magic is a program
There are no ready-made spells. You wire runes into a graph inside a rune circle, and typed pins decide what fits. The table checks every wire as you make it, prints the spell onto a sheet, and the sheet behaves the same in anyone’s grimoire.
Click a rune to extend it from the library, or start a new chain with a trigger.
Compiled sheet
Ink
Grimoire
Live demo of the rune-circle design: pin types, the three validation layers, CL with unrolled loops, linear stability, channeling, ink and the grimoire follow our magic design document. CL values are illustrative. The 3D scene is a visual stand-in.